AI Insights · Timothy · January 2023
Top 5 First Person Games Performance in Austria Q4 2022
Explore the performance trends of the top 5 first-person games in Austria during Q4 2022, including downloads, revenue, and active user metrics.
In the fourth quarter of 2022, the top five first-person games in Austria demonstrated varied performance metrics across downloads, revenue, and active users. Here's a closer look at how these games fared:
Call of Duty®: Mobile by Activision Publishing, Inc. experienced a notable increase in weekly revenue, peaking at approximately $30K in early November and ending the year with $29.6K in the last week of December. Weekly downloads showed fluctuations but reached a high of 2.3K in the final week. Active users saw a steady rise, peaking at 47.7K in mid-December before slightly declining to 46.4K by the end of the quarter.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. maintained a consistent weekly revenue, with highs around $10.7K at the end of October and $9.8K in the last week of December. Downloads saw gradual growth, reaching 627 in the final week. Active users fluctuated throughout the quarter, peaking at 3.8K in late November.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had a significant revenue peak of $11K at the end of October and maintained steady earnings with a slight dip to $8.9K in the last week of December. Downloads showed an initial spike of 790 in mid-October, then gradually decreased, ending at 224. Active users saw a peak of 2.1K in mid-October, with a slight decrease to 1.4K by the end of the quarter.
Minecraft from Mojang showed consistent growth in revenue, peaking at $10.5K in the final week of December. Downloads saw a significant increase, reaching 1.8K in early December before stabilizing around 1.1K. Active users peaked at 82.7K in the last week of December, showing a strong upward trend throughout the quarter.
Hunting Clash: Shooting Games, also by Ten Square Games S.A., experienced a peak in weekly revenue at $5.3K at the end of September, with fluctuations leading to $4.6K in the last week of December. Downloads saw a significant drop to 321 in mid-December before recovering to 995 in the final week. Active users gradually decreased from 3.7K at the end of September to 1.6K by the end of December.
These insights indicate varied performance trends for each game, highlighting the dynamic nature of the first-person gaming market in Austria. For more detailed insights and data, visit Sensor Tower.